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Club Feature: D&D Club

Dungeons and Dragons (or D&D) feels like it has a natural place at Grayson. Typically associated with ‘nerds’ and ‘geeks’, Grayson students have reclaimed and adapted it into a new form. D&D is a role playing game, a form of the game where players create characters and interact with a world created by their Dungeon Master (or DM). D&D is not the only role playing game, but it is certainly the most popular at Grayson. When asked why they play, members have reasons ranging from wanting to create engaging stories to building worlds. D&D is best played with 3 to 5 people, and there were nearly ten people in the club, so they split into groups.

Piper, a club member, said “I like that there’s so much variety with what you can do — it’s very open ended. You can have tons of weapons and spells.” It’s clear why people who are especially literary-minded gravitate to this game.

I like that there’s so much variety with what you can do — it’s very open ended. You can have tons of weapons and spells.

The game definitely departs from realism, often taking place in fantasy worlds. “D&D is less realistic than other games. It’s cool, I like all sorts of role playing games.”

All in all, everyone seemed to be enjoying the club, and for a truly expansive number of reasons. Hazel, a Dungeon Master for the club says she “enjoys describing corpses”, as well as “Grayson Globe is for nerds.”

The Globe wishes to remind our readers that D&D in the nerdiest game around, while journalism is a noble art.

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